Updated this time:
- Deep Clan Nova Grappler is updated to include EB08 releases and a new decklist.
- Deep Clan Kagero is updated to include EB09 releases and a new decklist.
EB08 and 09 are really interesting releases that will surely shake up the game. Though they are not created equally. As per usual, I’m reviewing the actual product boxes; Champions of the Cosmos is an amazing box that sports 3 very playable RRR units and 2 new RR playables, with a third perfect guard (the coolest one yet!) and its remaining RRs are respectable throwbacks for things that we need in the newest decks if you haven’t already picked them up. Having more accessible means of getting Stern and Asura Kaiser were sorely needed. The new trigger arts for Nova Grappler are stupendous and almost make me want to run rainbow triggers. Almost. Everything released in that set is top-notch and brings a ton of power to Novas, putting them back in the Tier 1 game with not one but two decks. The release of the whole Blau archetype brings a soft tear to my eyes as Reals finally make a big break in Vanguard.
EB09 fares a bit less well. Notably, it has a third perfect guard for Kagero as well (though not a second archetype PG like Novas). Two out of three RRRs are notable, though you’ll see later why I only say “notable”. It’s Blast Bulk Dragon that really ruins the box if you pull one. Dragonic Overlord, Lawkeeper and Gaias are really piss-poor RRs for this set and the only usable RR is Critic though only if you run the Nouvelle deck. For a Kagero player that already has the Tier 1 deck that’s been around since Set 11, you have the option of completely ignoring this box. Continue reading »
Updated this time:
- Deep Clan Granblue is updated to include BT13 releases and a new decklist.
- Deep Clan Dimension Police is updated to include BT13 releases and a new decklist.
- Deep Clan Nubatama is updated to include BT13 releases and a new decklist.
- Deep Clan Link Joker is updated to include BT13 releases and a new decklist.
- Deep Clan Great Nature is updated to include BT13 releases and a new decklist.
- Deep Clan Angel Feather is updated to include BT13 releases.
- Deep Clan Aqua Force is updated to include BT13 releases and a new decklist.
- Deep Clan Nova Grappler is updated to include BT13 releases and a new decklist.
- Deep Clan Oracle Think Tank is updated to include EB07 releases and a new decklist.
BT-13 is one of those just weird sets where I thought maybe one card (Chaos Breaker Dragon) and a few common stragglers might help some decks but ended up giving decklists to almost every clan it had a release to and made many of them actually fit a tier. Let’s go over everything in detail and then just do a quick rundown of how the Tiers pan out, though I suspect you’ll be able to place things after you read stuff. Continue reading »
For those of you who are unaware, the name Nubatama means Blackberry Lily’s seeds (re-classified as Iris Domestica from Chinese-known Belamcanda chinensis) and was used in traditional Chinese medicine to treat heat illnesses (heat is interpretive, it is meant as a soul-weather, and relates to ulcers, fevers, etc). In common use, it can mean the blackness in the night (environment) which is probably the use being given here, and it happily fits the environment theme of Dragon Empire.[fun side note: it can also mean Unexpected, and Black together, kind of like a pun on their stealth ambush tactics]. Originally, it should’ve been part of clan Murakumo but they were separated out into just four total cards; later being completed as a legal mono-clan by BT-13. Some of the cards have an effect that allows you to counterblast 1 and make your opponent discard something in their hand if you have less cards in hand than they do upon hit.
Obviously, the idea behind this deck is to deplete your opponent’s card advantage, by way of primarily removing their guard. Then, go for damage when they’re unable to guard appropriately. The requirement to discard from most of them is that you have less cards in hand (not equal or more) than your opponent. While this prevents you from gaining true advantage from the skill, it’s still advantage in the sense that you can use your innate draws and drive checks to then overtake the opponent (which means Nubatama tends to do well with rear-guards attacking first) which means Nubatama generally doesn’t fall behind in advantage very easy. Hagakure is an MVP star of this mechanic by being high guard and low cost to both stop a normal attack and take your opponent down with you. Continue reading »
Updated this time:
- Deep Clan Dimension Police is updated to include TD12 releases.
Trial Deck 12, Dimensional Brave Kaiser I think is the one release to throw me for the largest loop. If you don’t want spoilers to how it went, you can read the update above in its entirety before continuing. In a horrible twist of fate, the one card I’ve spent months melodramatically crying out against for being a sacky piece of shit turned out to be a bit more complicated than that. If you look at it, it seems to go against every single established standard for what makes a “good card” in Vanguard. Critical in late game, sacky grade 3 check in late game for one turn, blah blah whatever. It’s a one-turn wonder that doesn’t affect the opponent except to weed out good players when they don’t deserve to, just like Horn Drill and other OHKO moves in Pokemon*; or so I used to think. (*OHKO moves at all lv 100 will hit 1/3 of the time. The probability of a grade 3 check is 1/3. Thus they’re comparable as both are One-Hit-Kills with low probability and thus making them horrible plays that cost good players game when they shouldn’t).
Of course I’m Alice, so I’m not only going to give even the worst deck a fair shot, I’m going to try and exploit it as much as possible. I found a horrible monster of a deck lurking under the surface; something that directly compares to existing decks…and the Tier standings changed.
Current Tier Standing
If you DO NOT KNOW the definition of each Tier according to this site, you NEED to read the March Update or the February Update to get yourself up to speed. You will not have any clue what I’m talking about and will make horribly wrong assumptions and then grill me on it unfairly. Just do us all a favor and read.
- Narukami – Eradicator Dragonic Descendant
- Dimension Police – Crazy Daikaiser
- Shadow Paladin – Revengers / Raging Form-Mordred
- Spike Brothers – Bad End Dragger-Emperor
- Tachikaze – Aztechnos / Spinodriver-DarkRex
- Kagero – Dauntless-End
In no particular order, anyway.
- Aqua Force – Soft&Wet (Rush) / Transcore-GloryMaelstrom
- Link Joker – Infinite-Schwarz/Star Platinum
- Dark Irregulars – Dantalian-Master
- Spike Brothers – Rush Blitz
- Nova Grappler – SternBlau
- Genesis – Iwanagahime-Himiko
- Gold Paladin – Golden Experience
Again in no order. Stuff you totally noticed: Things are getting dropped off more (Genesis almost got knocked off the list entirely) due to the really lopsided nature of the tiers. Generally you have less Tier 1s than 2s, but it was getting higher and the Tier 2s couldn’t maintain the same ratios as before, bumping them off the list. Some of the decklist names changed (anything Tiered may have become a JoJo reference in addition to the existing ones). AND DAI FUCKING KAISER BECAME TIER 1. Holy shit. I spent months calling this card terrible and it goes and makes Tier 1 when I refine it into a list I’ve never seen before. It performed almost identical to Dragonic Descendant in math and in principle. It has a killer revenge with Daiyusha over it for 3 Critical early-kill before enough guard can even be obtained. It basically does everything people think Gauntlet Buster does (but doesn’t actually do). So this goes to show, everyone. No matter how strong you feel about a card or deck, in the end it always comes down to testing. I don’t give a crap who you are, what tournaments you’ve won, what experience you have, or what you just “know” has to be true; test it. If I can be 180 Degrees off target for 7 months, you can too. Enjoy your ever-growing ever-diversifying meta!
Hey everybody! I finally found time for an off-the-cuff video after work. It actually ended up being pretty long since I decided to show the deck and explain a walkthrough for it. If you’re interested in seeing my personal tournament deck or want to run Bad End Dragger effectively, I highly suggest you take a look at this. If you’re curious as well! Continue reading »