Digimon Battles is a Digimon card game for two players made by me. Based on the Playstation 1 title “Digimon World: Digital Card Battles” with several changed and updated rules, many altered cards (plus new cards) and completely new game features and concepts. Pick a powerful partner Digimon that easily evolves. Play a deck containing any of eight types of Digimon, or mix-and-match types.
Each player will send out their Digimon, evolve, and support them with their own cards. The Digimon battle until one player achieves 4 KOs! Digimon Battles is an Expandable Card Game, (ECG) and is free for life. Several expansion sets are currently planned.
Download & Play
Currently the game is completely finished. Organizing a printable version of 200 unique cards (with different printable counts) is quite difficult and has not been completed. I own a complete collection of all of these laser printed but was unable to find a good way to make a printable library for players or to show each card.
TABLETOP SIMULATOR MODULE:
Or search “Digimon Battles” in the Steam Workshop for TTS.
This is the third Van-Guardians Livestream from Team 2XC featuring an interview of me with guest commentary. It’s over 2 hours long—the interview is just above one hour! Host Jonathan Mindham and the rest of these guys do well at providing informative and entertaining video so I suggest checking out the rest of their content and subscribing.
Hi to my readers that I know IRL!
One thing you may encounter in your journey to become a great Cardfighter and especially when figuring out how to construct a deck, is the idea of Draw triggers providing you the necessary card advantage to win. So let’s examine that idea, with the full understanding of the types of card advantage in Vanguard (the previous link) and how Draws fit into that ideal in your deck. There’s no question that decks do usually require some level of an advantage engine whether that be from gaining additional attacks (depriving the opponent of shield cards in hand) or adding more to your side of the board to provide both more shielding and more units on the field. How decks do this generally depends on the particular method of advantage they want to get, which is split into gaining their own cards or depriving the opponent of cards. Draw triggers do not fit into the second front, since they add no additional pressure or threat to your existing board state but can only add cards to your hand. Continue reading »
(Hi Zac from Alien games!)
From the Video Description in case anyone from here misses it:
MINOR CORRECTION: Rule 18.104.22.168 – 22.214.171.124 where you actually do declare attack, then boost, however for some reason Bushiroad has “on-attack” and “on-boost” abilities activate after the boost only, not directly after the attack. Well, chalk that up to weirdness. So yes your Mond stands the VG booster and each samurai gets +15k.
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