Epic

Lightning Epic Variant

Only read the bullet-point lists if you just came here for the rules themselves. My ramblings are not necessary but provide some insights.

Epic Card Game is a pretty wonderful game and has proven that it’s willing to change over time. But one of the things it seems to encourage pretty heavily is extra variants. They add a lot of replay value to the game while we wait for additional sets. Lightning Epic is a variant that came about by pure accident. Back when I first obtained my original copy of base set in 2015 and read the terrible rulebook, we were pretty confused on many of the rules. Thus, it led us to playing several rules slightly incorrectly for some time. The game seemed to be charged with lightning and amazingly deadly—packed with strategy. When we finally learned the real rules about 10 games later, Epic flopped around like a cold, dead fish. See, the problem was that Epic always favors the defender, by allowing them the last word on practically everything. If you play a card and attack, the defender can respond. If they block and you play a card, they can respond. If they pass and you play a card, they can respond. No matter how you try to wiggle in some extra aggro, the defender can always play the control game perfectly.

Lightning Epic changes this. After playing Epic for two solid years with several hundred games under my belt, I’m confident in saying this is my absolute favorite variant of the rules. Only a few changes were made to the core of the game, most of them extremely play tested for compatibility and balance. After seeing the damage that stalling forever until you win is doing to this game, I think Lightning Epic is needed now more than ever. Let’s eliminate the slog! Read more

Epic Tabletop Sim update for Uprising

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New update for TTS, Uprising! Click the huge Tabletop Simulator image above or this link to grab it.

  • Added all Epic Uprising cards
  • Added all Tyrants alt art tokens
  • Added official +1/+1 counters
  • Named all Tyrants and Uprising cards for searchability
  • Added my custom high-res Epic alignment icons for fun (same for the pack fronts)
  • Added cube set of Tyrants and Base for your convenience. You can add Uprising manually but it’s unclear if 3 sets are good for cube yet.
  • Added HQ Gods/Demigods (thanks Mobieus!)
  • Added custom set Vigilance by Alice and Zoey. Hopefully you like it.

Coming soon…

  • None

Epic Uprising preview and Worlds thoughts

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Preview! Part 1…

It’s been a while since the last article, so I just wanted everyone to know we’re alive here. Now that the preview season for Uprising is well underway, I just wanted to give some thoughts to the cards inside. Unfortunately, this article is going to have some negativity basically all over it so if you’re sensitive to that, you might want to skip it or get ready.

Uprising’s pack structure will mirror Tyrants exactly. While it’s currently unknown how many draft rares will be in each alignment or how many champions to events to silvers will be in each, what is known is that the same dual tokens will be present among the 4-pack structure, each containing 12 cards. Getting 144 cards will again be the constructed goal and the pack prices are the same retail. It’s yet unclear if there will be any print complications as with Tyrants or if that has been permanently addressed. Now, on to the previews!

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Gold and Draw – The Engines of Epic

The engines of Epic

Gold and draw are the most powerful resources in all of Epic. Without draw, you could only play 5 cards per game. Without gold, you could only play free ⓪ cards. Without either, even a deck running as many silvers as possible will only be able to play about two to three cards per game. So these are completely essential parts of Epic—the game doesn’t even work without them. Therefore, wouldn’t you like to maximize them as much as possible? I think most Epic players would’ve been on board if I said that from the start. But it’s crucial to outline exactly how powerful these effects are. Let’s go over some general logic. Read more