Field Scalability

When we talk about “scalability”, what we mean is the ability to freely change things without suffering some loss. It’s actually a business term that refers to your company’s ability to adapt quickly to growth without parts becoming redundant, outdated, or being cut in order to grow. In Vanguard, this would mean roughly the same thing—your ability to play new cards and change your field in order to respond to your opponent, but by not suffering a net loss.What are some examples of net loss? Read more

Card Advantage

This article was previously absolutely pitiful. It’s been entirely overhauled by fixing errors, adding up to date relevant examples, and explaining a lot of more nuanced and new concepts having to do with advantage.

The TCG-obligatory “Card Advantage” article. I’m going to make this really short and to the point because so many card games already have hundreds of articles on this concept that it’s really not necessary to spend three paragraphs telling you what it is, then convincing you it’s right, then going into excruciating detail about it. What is Card Advantage? It started back in the Magic the Gathering community when some smart people figured out that having more cards than the opponent leads, on average, to victory. Given that all players are competent and playing the best decks, it’s supposed to be a mental equalizer that tests the limits of two duelists. Read more

Newbie Guide

So you’re brand new to Vanguard or you’ve never heard of it, or you’re a player who wants to get some new people into the game. There’s so much you have to do: you need to learn the rules of the game, figure out where to get cards, where to play, and what deck to build! It probably seems a bit overwhelming and it can be if you don’t have anyone guiding you in the right directions. That’s where I come in; I’m going to attempt to write a guide that is as complete as possible for getting new players into the game. I’m really hoping this article doesn’t end up sounding as much like a sales pitch as I think it will. Note: there will be a lot of links in this article, most of them are to other articles in this blog that will further expand the knowledge of whatever I’m introducing there. Read more

Subgame Theory

Whoa, that’s a pretty presumptuous image header. Did I really just dare to compare even part of the almighty Chess to Vanguard? Well, yes. Once you get past the random chance, they’re not all that far apart, really. The fluff of both games is that two leaders meet in battle with units of various power, and they vie for control of the board, taking each other out along the way. In truth, many games since Chess’s creation have been either homages to it or have used ideas directly from this mammoth world of strategic gameplay. Vanguard just happens to be one of them. Read more

Blasts: Resources

Resource management is not an endearing term. We imagine a boring financial executive lecturing a board room on the fundamental principles of cost-benefit analysis and risk management. We lean back in our chair, almost dozing off, thinking to ourselves—”What if there was some children’s card game about cost risk whatever whatever? Then I could give a crap…”—and then boom, you’re back in reality because Vanguard is real. Much like being a real life Field Marshal for the Vanguard battalion, you as a Fighter, must learn how to assess the costs, risks, and benefits of each action you take. When you allow damage or fail to guard and thusly take damage, you are taking a risk. When a card effect has you flip that damage over, you are paying a cost for a benefit. Suddenly this game just got a lot more interesting. Read more