Digimon COTD: Royal Meister

Royal Meister—Unopposed victory pixie.

What’s good about it: Royal Meister starts with an unopposed victory bonus (Draw 1 and opponent trashes 2) then follows up with a super version of Piximon support that can be any attack ability (not just ) and any of your active stack, not just the current active. This is especially devastating if you pair with multiple “x3 VS” abilities and swap to the effective type at any given time. If played right, you get more value than any of the Defense Plug-Ins. With a swiss-army knife that can include Drain when you need HP, Grudge for revive, and a variety of attack guards and counters, the possibilities are only limited by your deck and evolution.

What’s bad about it: The possibilities are limited by your deck and evolution. If you aren’t evolving much or have a homogenous deck, Royal Meister is going to give you few choices and may actually become dead in hand.

Tips: The second effect works like a Ruler Dominion effect but for attack abilities. Sometimes, you may use this simply to gain your ability while getting to use and that can be value enough. Pair with a KO on the opponent’s turn (1st Attack or a “Killer” ability) to effectively get two unopposed victory bonuses. A deck with a few Shatter abilities scattered throughout can use Royal Meister as a more affordable way to remove pesky attachments even when they won’t get the damage reduction. You can also use abilities like “Static 3” and with the mastery Calamity, convert the static into Trash 3 for a total Trash value of 5 plus a draw, which beats Digi-Grave. Importantly, this does not change your attack’s ability to one in your stack, it changes Royal Meister to the effect of an attack ability so you can double up on your own ability. That normally isn’t useful except in cases where you double up your x3 VS (x9 VS!) or with something like Dorbickmon for a grand total of Trash 10. Royal Meister can also be very strong if you have 2 different attack Counters in your active stack including one on the active which you use, effectively guaranteeing a counter in most cases. Pair with Metamorph to basically pick any abilities in your entire deck.

Alice White

Alice is the webmaster of VMundi, author, editor, mathematician, and autodidact. She has over 9 years of publishing experience writing articles for various self-run sites. Her interests include game design, economics, Game Theory, graphical design, and mathematics.

Leave a comment