For high skill players, this deck is packed with ways to take advantage of specific situations and force edge cases when brute force isn’t enough. Cherrymon, Knowledge Crest, and Super Evolve are built-in toolboxes. Much of the rest of the deck is dedicated to drawing cards, power gain, racking DP, or exploiting evo-bonuses multiple times. Bladekuwagamon, Vegiemon, Moxie, and Knowledge Crest are all valid attachments; so more experienced players should take note of when they might have to free up a future attachment slot to pivot their strategy.
Primary type: (30)
Rare types: (2) | Lesser types: (1)
Entirely weak to Jungle x3 VS, with extremely rare other weaknesses.
Suggested pre-setup side choices:
Prioritize removing these particular cards in the pre-setup. Adjust to your matchup.
- Silver ball
- Mega Disk
- Metal Parts
- Vending Machine
- Disrupt Ray
This pre-setup removal will prioritize saving blow-out cards for later game. A more offensively focused pre-setup might remove 3 Cherrymon’s Mist and keep Behemoth, Metal Parts, and Disrupt Ray instead. This could allow for some early KOs in critical matchups.
See visual list for specific card versions whenever ambiguous.
Jade Library is heavily reliant on churning through the deck both to evolve quickly and set up the trash for future play. Keep the following in mind while playing:
- Breakneck evo-speed. This deck has some of the fastest evolution without level-skip in the game, allowing you to make maximum use of HP to stall and get to Mega while dishing damage along the way.
- Above-average endurance. Despite the low base-HP on many Digimon (except Mega), this deck contains a lot of Drain and Recovery. It’s possible the endurance is even higher, especially if prioritized when using search effects.
- Wellspring of draw. Most evo-bonuses have draw and the deck quickly gets into situations where it can draw 1-2 extra per turn.
- High level of void. The deck natively contains 9 cards that void but can search and re-use them ludicrously.
- Great consistency. The re-use of Digimon supports plus recycling combined with the singleton nature of many of its cards allows the deck to wear many hats, often times at-will.
- Below average power. Like with most Jungle decks, until Level M, the deck suffers tremendously on attack power. Its relative power is higher early due to the fast evolutions, but the equal-level power falls hard. This can be mitigated with much of the power-increasing support but the base damage is low enough and priority is typically on defense enough that it tends not to be effective until Ultimate or Mega.
- Attachment hell. Unlike many decks with attachments, this one can be hell at times. If attachments are drawn in the wrong order (such as Knowledge Crest early or Vegiemon late), it can bring the efficacy of the whole deck down. Try to mitigate this with recycle when they hit the trash or simply take mulligans on the good faith that you’ll still get to evolve with any hand (which fuels Knowledge Crest anyway).
- Vulnerable to Static. While not a terribly common effect, the deck does rely on trash placement enough that static can be a bummer to face.
Watch out for the following Megas, which can actually rival Herc directly:
- Boltmon: Jungle x3 VS = 1500 Triangle, huge HP
- Moonmillenniumon: Huge HP and can stop all Herc’s best attacks, can’t be void, can search an Ace
- Zeedmillenniumon: Huge HP, can’t be void, search any 2 cards to deal with you
- Omegamon: Attachment and power superiority, nearly strictly better version of Herc’s passive
- Examon (BR): High power, can charge up DP then DNA for an activate so powerful it one-shots
- Millenniumon, Diablomon, Hi-Andromon: Each can Crash for a one-shot. Otherwise superior power and very high HP.
Despite the number of contenders at Mega, most of the rest have to work very hard and it’s peerless against Ultimates. If speed, a toolbox, consistency, high draw power, and a very powerful Mega sound appealing to you, give Jade Library a try.