Meatvolution—A silly name but a serious healing card that recovers HP when evolving.What’s good about it: There’s nothing more to say than free meat! HP +400 (nearly unvoidable) outside of the Support Phase is pretty ridiculous, and like most utility-evolutions, Meatvolution sets your new Digimon up for success early. In this case, you get to use that shiny new Digimon for a much longer time before being forced to evolve again. It’s more powerful than Recovery Disk, which is often played in HP Recovery decks. You also get a cost reduction of -10 DP which is nice. What’s bad about it: As typical with utility evolutions, you’ll have to evolve from DP and have your evolution taken care of independently of the card. This is just a bonus you get for doing things the old-fashioned way. It also still costs you a card from hand (and all your DP) so watch your card advantage. If you don’t actually need the extra 400 HP, this card can be a misplay or dead in hand. If you’re planning to evolve before the 400 HP is used up, you’ve essentially wasted everything. Tips: Make sure whatever you’re going to with this card can use the 400 extra HP. It’s especially good when you can search Meatvolution card situationally from your deck. Almost always, Level Crush will provide you with far more HP; so always ask yourself if you are heavily gunning for an HP-based strategy or just want to shore up some weaknesses in your existing Digimon. Overall, it’s not a bad pick once you have your DP/evolution squared away. In fact, this is one of the best cards for a Crash deck! DP -10 is the sweet spot for those since they often run many low-cost Level C, then try to get as much HP as possible before the inevitable crash. “But what if I have too much overkill” —You, probably. You might have overkill or just a ton of crash regardless, but that’s actually a good thing. In Game Theory terms, Crash is your “big gun” and the threat of it being used has to be taken just as seriously as it being used. Try looking up “Brinksmanship” to see how to level up your play in these situations. Let’s say for now that a gun is always in use, even when it is not being fired.
Alice is the webmaster of VMundi, author, editor, mathematician, and autodidact. She has over 9 years of publishing experience writing articles for various self-run sites. Her interests include game design, economics, Game Theory, graphical design, and mathematics.