Digimon COTD: Miracle Ruby

Miracle Ruby—the ACE that keeps on giving.

What’s good about it: “Any Phase,” Miracle Ruby doesn’t use your Support for turn. 1000 HP is a fair amount to Revive with. You will see this card again and again, at least until your opponent hits 4 KOs. Revival reduces KO points given to 1, regardless of being a Mega or other effects in play.

What’s bad about it: Like with all Revival effects this card still grants your opponent KO points.

Tips: Combining with Megas that can get Aces like “Metaletemon” can let you use this without aggressive mulligans, letting you go full-power for far longer. Mega-centric evolution strategies like “Hyper Digivolve”, or Megas with Champion DNAs (like “Goldnumemon” and “Saberleomon”) can use this to force your opponent to KO your mega 4 times. Use cards like “Metal Banana” at that point to stay in the game with a large body that can deal a lot of punishment. Beware that revival-loops can be good, but can also trap you into a known-defeatable strategy. Consider letting one pass if your opponent sets up against it too much.

Zoey Hope

Zoey is an avid gamer, loves math, art, and game design. She has 7 years of experience in competitive card games and competed on a regional level in Magic the Gathering. She helps out Alice by testing and building decks, and occasionally writes content for VMundi.

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