Super Tag—an Evolution card that provides +10P and save all your other DP after you evolve.What’s good about it: Super Tag puts itself into DP, so it doesn’t take your one rack for the turn. It’s one of the few Evolution cards that work when going to Level M. Saving your DP for later has obvious evolution benefits, as well as assisting some effects. You get to keep your DP if you later use an Evolution card that requires DP like [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/162-Warp-Digivolve.png” name=”Warp Digivolve”], since it doesn’t say “When evolving by DP,” just “When any of own DP would be trashed”. What’s bad about it: This card does nothing for you if you don’t have other cards in DP (and progressively better the more you have)—”+10P” is helpful but gets you nowhere on its own. Since it has to be deleted, you have to plan carefully around the precious few times you can use it. Tips: This card is amazing for decks that want to evolve quickly and keep evolving consistently. If you can usually make one evolution quickly but not two, Super Tag gives you the second. It also helps card effects like [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/090-Rusttyrannomon.png” name=”Rusttyrannomon”], [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/090-Devidramon.png” name=”Devidramon”] and [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/142-Weregarurumon.png” name=”Weregarurumon”] become really powerful—since they each rely on how much DP you have to power their various effects. It can also save [card img=”https://www.v-mundi.com/wp-content/uploads/2017/08/030-Kyuubimon.png” name=”Kyubimon”] support users a lot of trouble by allowing for evolution and still protecting the support effects you put in DP. [card img=”https://www.v-mundi.com/wp-content/uploads/2018/05/009-MetalArmor.png” name=”Metal Armor”] + Super Tag is a devastating combo that allows doubling, tripling (or more) own power and instead of trashing all that DP, you just delete the Super Tag, then evolve later anyway—consequently, this makes Metal Armors chainable: you can play one, delete the super tag (replace the tag with the top digimon of deck to maintain size via metal armor’s other effect), then play another metal armor. It protects [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/064-Togemon.png” name=”Togemon”]’s DP superiority check, so you can have Drain more often. Super Tag also protects any other card in your DP from [card img=”https://www.v-mundi.com/wp-content/uploads/2020/11/016-Catastrophe.png” name=”Catastrophe”] and similar DP-killing effects by the opponent. It also unintuitively makes the attachable TOY-34 [card img=”https://www.v-mundi.com/wp-content/uploads/2020/11/034-Missile-Pod.png” name=”Missile Pod”] and [card img=”https://www.v-mundi.com/wp-content/uploads/2018/05/065-MetalParts.png” name=”Metal Parts”] better by saving your resources from going to DP, now they can be converted to Power. Playing it with the Evolution card [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/165-Digivice.png” name=”Digivice”] will give you even more ways to keep your DP for later. Don’t bother trying to stack recycle effects to re-use this, since it gets deleted, but recycling can still help you get it in the first place, in case it gets trashed or discarded.
Alice is the webmaster of VMundi, author, editor, mathematician, and autodidact. She has over 9 years of publishing experience writing articles for various self-run sites. Her interests include game design, economics, Game Theory, graphical design, and mathematics.