Research—what does the scouter say?What’s good about it: Knowledge of hidden information is a rare thing in Digimon Battle Evolution. Having not only hidden knowledge but also the ability to change your choices based on it is even rarer. The draw effect is just icing on the cake. Since Research can be a proxy, it has added searchability for Partner-centric cards like Partner Finder. Research can help you remain flexible in case of an opponent with specific-attack hate, in case of your own attack-hate being applicable/not-applicable that turn, or other corner cases such as the resolution of Support effects and Activate effects that may change attacks at the last minute. In addition, when you choose a with Jamming, you are allowed to reveal the attack before Supports resolve, void the opponent’s support and Cross-ability, then use Research to change your attack to something like for a devastating combo. What’s bad about it: Like most options, Research is Support-timing only and is mostly a corner-case or utility card that isn’t always going to be applicable. In some ways, it’s also a crutch as a player who’s excellent at attack prediction will rarely need Research outside of special cases. In most cases, confirming what attack you suspect was chosen is far weaker than playing a card to actually capitalize on it, which is where its “utility-ness” can be a drawback. Lastly, there’s a heavy downside in that you may only see your opponent’s choice when your level is lower, which immediately rules out several situations and deck structures. Tips: Research is a card that helps you when you don’t know what to do; If you’re not very good at prediction, it can fill that gap in your skill. The card is strongest when your Digimon has counter (anything), to-zero (anything) or jamming—possibly flatten (specific attack) in some decks. There are times in the game where your opponent can use all their attacks equally effectively. In these instances, Research tends to shine. If your level is equal or higher, Research is most useful on your own turn, as you may be able to benefit from the attack change regardless, especially if their support gives away the choice. This tends to be an excellent choice in a deck that heavily abuses Cross abilities but also low-level decks. Sometimes one of the most effective strategies is playing 3 plus a proxy with several Rookies that have different counter-attack abilities.
Zoey is an avid gamer, loves math, art, and game design. She has 7 years of experience in competitive card games and competed on a regional level in Magic the Gathering. She helps out Alice by testing and building decks, and occasionally writes content for VMundi.