Digimon COTD: Plug-In Backup

Plug-In Backup—Keep your deck big and quality while evolving.

What’s good about it: Since you often have to use Rookies for Rack-Up, this returns them back to the deck, which is necessary for keeping up throughout late game. Since you get to choose everything that goes back in, it’s very quality and can increase the long-term draw quality. This respects “Super Tag”, allowing you to simply Recycle any 2, making your next 2 draws/supports anything from your trash.

What’s bad about it: Way early game, you usually don’t have the recycle live. Requires evolving by DP, though that should be the norm for shuffling in your DP. Doesn’t shine in decks that can 1-Rack evolve. It can be small potatoes even if you plan for it properly.

Tips: Make sure you’re not trying to use lots of external DP-gain effects such as Monodramon, Raremon, or evo-box bonuses for this. If you do, you’ll lose out on a lot of its potency. This is similar to a Vending Machine that you use during evolution, but that combos better with Super Tag allowing you to do remarkable setups where you re-use key cards like Firewalls and Aces immediately after evolution. This is best used early-mid, or midgame when your trash has the highest potential for abuse OR after deliberately hard-mulling your hands a few times to search your Ace, use it, evolve with this, then re-use the ace. This can also work well without Super Tag, since you’ll be getting that Ace/Firewall later in the game too. If you find yourself running out of quality Rack-Up later in the game, causing a loss (common problem), try Plug-In Backup.

Alice

Alice is the webmaster of VMundi, author, editor, mathematician, and autodidact. She has over 6 years of publishing experience writing articles for various self-run sites. Her interests include game design, economics, Game Theory, graphical design, quantum mechanics and mathematics.

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