August 2017

What are Firewalls in Digimon Battle Evolution

 

A quick aside coming off the heels of today’s COTD: Death Evolution. It’s listed as a firewall. Firewall cards are Options that usually Void in some way. Cherrymon’s Mist was the original firewall and has been erratad as such. The card is so staple that every deck needed 3 copies to compete. Stuff like this can’t be nerfed or removed or it would negatively affect the health of the game, but we also don’t like the idea of hard staples being the first cards you put into a new deck. Maybe if this were a pool of cards instead…

Thus the Firewall keyword was born. It’s similar to how Ace cards work: You can have 3 of any firewalls in your deck, period. Essentially what this means is you can still run 3 Cherrymon’s Mist, but then you might miss out on other effects like the aforementioned Death Evolution. You could run 1 Mist and 2 Death Evolution. Or mix and match between the 3 new firewalls in Data Breakers and the original Mist in Base Release. Each one might fundamentally void effects, but all are pretty powerful (almost Ace-worthy, almost).

It will definitely be a priority for us to make more Firewall-keyworded cards, so that players have plenty of strategy, can express themselves through their cards, and you know…don’t show up to a cocktail party in the same dress!

Digimon COTD: Death Evolution

Death Evolution—A new firewall and stops Evolutions in their tracks, and maybe an Option.

What’s good about it: It has a very rare ability: the power to be played during the Evolution Phase and void an Evolve card. On top of that, it can also stop an Option card later in the Support Phase, if you choose. If your opponent has no way to play around it, this can be a hard one-two combo that floors them.

What’s bad about it: Overall, it’s less powerful than other firewalls such as “Cherrymon’s Mist”, and isn’t for every deck. You have to make the decision to Support with it during the Evolution Phase, which can give your opponent enough information to play around it. Since it can only void Options, this gives it a more limited scope and the opponent might have wanted to support with a Digimon (or not at all) anyway.

Tips: Those precious 3 Firewall slots have to be thought through carefully. What can you really use? What synergizes? What can you re-use? While it technically can be played around, let’s not underestimate the power to buy a turn by stopping an Ace from even being played. Also, if you have no Evolutions to void, you can always play this in the Support Phase regularly, which gives you flexibility. If you reveal to void an evolve, then discard it on purpose, there are ways you can re-use it later via recycle or similar.

Digimon COTD: Megidramon

Megidramon—Crazy, Passive-based, maniac Digimon.

What’s good about it: Megalogrowlmon provides via evo-bonus a huge recycle on par with Vending Machine. It has a very easy DNA, since half the requirements just have to be and Level U. The HP on this incarnation of terror is huge for its type. “Attach D”, while not incredibly ridiculous by itself compared to other Cross-abilities, is monumentally horrifying when paired with the passive “Attachment Slots +2” and “Unaffected by Shatter”, since this means you can set up 3 (non-Ace, non-Firewall) attachments from your deck in a row, with no ability to be stopped, all of which can form a complex combo. Megidramon can also change its type every turn to make best use of all the type-requiring attachment cards and evade “x3 VS” abilities the opponent may have. The cherry on top is how it slowly corrupts the opponent’s deck into oblivion over time.

What’s bad about it: Try actually setting up those 3 attachments with only its attack. I dare you. Any opponent with an ounce of fore-thought will see right through it and plan around it, possibly going for a one-hit KO with their Ace. Megidramon also has a more “balanced” spread of attack Power for its huge DP cost, so it doesn’t really stand out anywhere, including . This is a nearly pure-setup Mega and should be supported as such. Corrupting 1 every turn is very slow if you’re not also supporting with similar abilities. Changing your type away from Dragon usually makes you more vulnerable to “x3 VS” in general (opponents can play Digimon on their turn, you know) and turns off a lot of the best Dragon supports. In addition, an opponent with the rare Counter- (or “to-Zero”) is going to see your setup coming a mile away and make you eat dirt.

Tips: While it’s usually not advisable to build your supports/options around your Mega, Megidramon makes it necessary to at least coincidentally support it. Without backup, it’s just a whole lot of effort for very little payoff. If you can keep its health up, anticipate anti-Cross plays, outfox VademonLove Patch and Ghostmon plays (you do have extra slots lying around for them to use), and keep your opponent dealing with this five-alarm-fire of a Digimon, it’s incredibly rewarding. Make sure that the support for it in your deck works just as well for your Level C and Us, unless you have a dedicated speed-evolve strategy like Hyper Digivolve. See also Incubator COTD for more attach combos!

Explaining the new Ruler Type

What’s Ruler Type?

Digimon Battles (DMB) set Data Breakers brings with it a new type of Digimon—Ruler. Much like Jungle () or Nightmare (), it obeys the rules of evolution. However, there are many rules it does not obey and  -type has a lot of special features you should know about, as well as design philosophies that you will notice as trends among their cards. Let’s get started with a list of what they can and can’t do: Read more

Digimon COTD: Incubator

Incubator—An Evolution that attaches a card from your deck while evolving.

What’s good about it: Incubator lets you set up your newly-evolved Digimon for a much more fruitful lifespan right out of the box. It replaces itself after you use it, with the handy draw 1. Since you’re evolving by DP to use the effect, it also stacks with the effect of Super Tag. This is easily one of the best toolbox cards in the game due Evolutions being nearly unvoidable, and this ignores types. Extremely powerful combos that would normally be forbidden are allowed due to ignoring type, and it’s incredibly consistent since the attach comes from the deck. Unlike most Evolutions, you can use this with Level M and pair it up with a combo attach. If you have any attachments, including if the opponent does, you can trash them for help evolving.

What’s bad about it: Can’t attach Aces. Can’t ignore non-type requirements such as level. This card is an Evolution that gives you no discounts unless you or the opponent already has an attachment. Useless with Purity Mask or cards like it. You can’t use it on any Digimon that is not actually evolving right then, including abnormals. You won’t get the flash effect when attaching; the one you’d get if you support with the card to attach.

Tips: Be sure to take advantage of its opponent attachment killing, or use with negative attachments like Dark Evolve or Purity Mask. Pair this with the Mastery Toy Chest for maximum use of its limits and DP cost reduction. Using several different attachments can really help Incubator shine—any of the Crests and Stardom are a good starting point. Super Tag with this lets you keep your DP with the attach. Remember, look for the words “Attach to…” for cards that don’t have a type. Not just anything can be attached, you know! Moxie and Love Crest pairs incredibly well due to the odd wording: “after playing a Future, attach…” which is before you actually evolve—therefore these cards will activate an evo-bonus which may assist with evolution (or double your evo-bonuses). With any “Slots +1” effect, Incubator sets up attach combos very quickly that are normally impossible, especially if they require different types.

An example is Gorgon + Flarelizamon to get Cross +100, Circle Grudge, and 1st Attack which can allow you to have an incredibly powerful Grudge that gets both effects (due to you attacking first with double power, plus getting hit after and KO’d for huge revival). Another is using Incubator to attach Clearagumon, then Support to attach Magic Word. With this combo, every time both attacks are different, void opponent’s Digimon support, then Static 3. Going even further, combine Slots +1 with evo-bonuses that attach like Orochimon and Chaosdukemon for instant-combos! A Level M combo that’s fairly solid is Jijimon + Purity Crest. When you don’t mulligan, you draw 2 (with no max hand size, and you may have already drawn 2 due to Prep Phase).

Digimon Errata (Sets BR-EX) Aug-2017

In preparation for set “Data Breakers” which is coming very soon, we have gone over the base set and first expansion yet again. Several cards had their evolution boxes expanded (in preparation), patter streamlined, effects rebalanced, bodies changed, and so much more. Don’t get too excited, it’s mostly just typo fixing and patter updates. For example, any Set EX cards had their “Look at the top X of own deck and put them on the top or bottom in any order” condensed into “Recode X’. Recode is a new keyword for the Data Breakers set, which does as advertised just there. If you need a list to figure out what needs updated in your deck, check the full errata list below:

Check the card gallery to see for yourself.

Errata List
Type listed is the primary printed type only, so you can find it in the Gallery more easily.
Read more