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Auxiliary Set Release — XC

 

Logo for set XC with Coronamon and Apollomon
  • And now for the long-awaited third Auxiliary Set, XC! The C is for cats & corona, like the halo of the sun. Auxiliary sets are even smaller than mini sets, typically around 10-12 cards. These focus heavily around a central theme—in this case, Apollomon & related cats. These sorts of sets are really great for adding small supplements to the game in a way that’s easy for us to design and develop over a shorter period of time. The effects in this set allow you to partially mulligan several times in one game and hook into the discards for various other neat effects. This one was super cool to work on and I hope you all enjoy.
    • “17” New game cards
    • 4 New Options (3 Proxy)
    • 2 New Evolutions
    • 1 New Data card
    • 1 New Ace
    • 1 New Mastery
    • 1 New attach
    • 8 New Digimon
    • 1 new Flip card
    • Cats! rawr >:3

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What’s this? Promos for Cyber Junk!

The cutting room floor is always full of things with Digimon Battle Evolution. But eventually, some cards get worked out and released as promos! Here’s the 2 that originally didn’t make it into CJ, but are very important: Monodramon (Metal) and the first debut of XV-mon! These aren’t integrated into TTS yet but you can always add them yourself. These are meant to be part of the Pendulum Z metal empire Digimon released in CJ. Please enjoy.

While not a Dragon type, I wonder if it can support a certain Dragon?
Even though it’s not a Dragon type (just like Pendulum Z metal empire), you can treat it as one! Recycle “up to”? That’s a lot more control than Recycle! I guess it can be used with Dracomon for an Ancestry theme…Let’s give him a lance!

Cyber Junk Set Release — CJ

  • We got a new set closely following the release of LE called Cyber Junk—CJ! This set is larger than an auxiliary set, with 26 new cards. The central theme here are mechanical, metal, cybernetic, and digital things. CJ is loaded into TTS now. Enjoy all the cool new stuff! (Full spoiler gallery at the bottom of the post)
    • 26 New game cards (8 Digimon, 15 Option)
    • 2 New Attach
    • 6 New Aces!
    • 2 New Masteries!
    • 2 Level M
    • New Data

Designers Notes! (Don’t peek)

The reason for this set was originally to expand the number of options in a small collection that would also include some new Aces and masteries. This was for the purpose of game population. But since masteries take so long to develop (due to their complexity), there was time to create even more cards and the set went from being a handful of new options to something with many Digimon as well. The options were originally going to focus heavily on the gear of Digimon, such as Psycho Blaster, Trident Arm, Mugen Cannon, Mega Hand, and others were added over time. We wanted the new Ace cards to reflect some signature move of the Digimon, especially Metalgarurumon and Wargreymon. If you pay attention closely, Gaia Force and Grace Cross Freeze give you the power of those Digimon from their Level M and Data cards! With the Digimon, there’s a clear vehicle theme in this set which we tried to stick to and only branch out when necessary. Here is something special about some of the Digimon:

  • Junkmon was an early addition because we want to release as much of the PenZ Digimon as possible. His effect helps you rebuild!
  • Nanomon was also meant to be a part of the set in an early design list from last year, as it was one of the original V-Pets not yet made into a card.
  • Rebellimon sports a new type of evo-bonus we are introducing, that works like type resistance. The opponent will lose power if they are of a certain type!
  • With Grandlocomon, the opponent gets hit by a train. OOF.
  • New Raremon is much stronger than the old and can trade relative HP for flat HP! Use it wisely.
  • New Tankmon is made with an effect that gives a lot of power of course. But just in case you get KO’d, you get cards too.
  • Loaderleomon brings a new style of giving tribute to the opponent, instead of only self-sacrifice. What a nice gift of DP!
  • Darkdramon is unaffected by sacrifice and just wants to win. He’s an elite fighter that will use any trick to beat an opponent and is very strong.

In this set, many of the metal Digimon have their normal sacrificial effects and some of them have ways to recover HP. This allows newer players to try the metal style without feeling like they will necessarily lose.

I wonder what would happen if a Mamemon used Smiley Bomb?

Did you notice Tigervespamon’s “Royal Meister” grants the same bonus as the unopposed victory bonus? Mach Stinger V (for Victory)!

Masteries

Pop these into your Destiny Zone when building your deck and for the price of 1 card and whatever downside is printed on the mastery, you get access to a constant bonus during the game.

Laplace Like the demon of the same name, you’ll start to know everything with immense draw power, provided that you sacrifice your health for it…Unfortunately, this means you won’t be able to use attacks that preserve health! Steel yourself with the spirit of Laplace.

Calamity Put a permanent end to your opponent’s deck or get more trash conversion. With this kind of alchemy, you can zap everything away with the spirit of Calamity. But the opponent recycles to thwart your plan…

Gallery of All Cards (Full Layout)
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July 2021 Errata

New erratas! This list shows what category of the cards were changed. Either the effect, evo-box, stats, name, art, just a clarification on the effect, or almost All of them. 17 art fixes including a completion of art fixes for every member of the original Digital Monster v-pet. Finally! All of these are in the next TTS update. If you want, you can always read about the artfixes and dev notes on that in the Dev Feed (tumblr).

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Lunar Eclipse Set Release — LE

  • Finally it’s time for the followup set to XB, Lunar Eclipse! The light of the moon and shadow of the eclipse—a classic contradiction of light and dark plays out in Set LE, as Set XB wanes. Like an Auxiliary set, this is a small set, with 15 cards. Also like Aux sets, this focuses around a central theme—in this case, light and dark. It’s a small supplement that’s easy for us to design and develop over a shorter period of time. The smallness coupled with the focus on themed effects should make them feel special. LE is loaded into TTS now. Enjoy all the cool new stuff! (Full spoiler gallery at the bottom of the post)
    • “15” New game cards
    • 2 New Options / Attach
    • New Ace
    • 2 New Masteries
    • Dark Draw/Trash/Discard returns!
    • Attack ability “Killer” returns!
    • Flip cards return!
    • New special Flip cards that change to an alternate, powerful mode.
    • “Access” keyword returns!
    • Long-awaited Cherubimons and Marineangemon!

Masteries

Pop these into your Destiny Zone when building your deck and for the price of 1 card and whatever downside is printed on the mastery, you get access to a constant bonus during the game.

Lunar has art depicting a glowing Moonmillenniummon and is intended to let players Corrupt (up to 3 per turn) by making cards enter the dark area. The downside is, whatever amount of cards you would normally just draw during the Prep Phase, you’ll have to wait until the end of the Prep and they also end up dark drawn, so it’s slow! But, that means cards enter the dark area…Don’t forget your first draw of the game is also dark draw and corrupt; and any attaches that draw during the Prep Phase like Purity Crest.

Eclipse shows a shadowy spirit of darkness and lets you always support face-down! You won’t need to attach Hope Crest as often to control the game and get inside the opponent’s head. However, you are no longer allowed to support from your deck (normally face-down) nor from effects (from either player)! Be careful not to rely on cards like Hacking, Aegisdramon, and don’t run out of cards for support—you won’t get to dig for more. This also won’t have a tremendous use on your own turn.

Flip cards Return

You can check out a detailed explanation on the accompanying post Intro to Flip Cards. Pay attention to Lucemon and Marineangemon: these two are special flippers that don’t operate “normally” to provide an alternative card which was the case with Antiramon and Dianamon in Set XB. These achieve some sort of goal to reach a much stronger mode of the card by flipping into a Ruler Digimon! You can also check all the flip cards at the bottom of this post.

Killer, Access, Dark Draw Returns

Killer – When the opponent uses the attack specified on the ability, you get 1st Attack and Boosted Power of +300. Kind of like a lightning-fast version counter attack that’s a bit riskier since you still take full damage when you’re hit. This resembles the Gem cards that were released in set TA.

Access – Show a card from your hand to your opponent, as specified here; usually a type. This is a cost, so it’s optional but you won’t access the following effect unless you do.

Dark Draw – Dark Draw (or Discard) will place that card from your deck into your Dark Area (or from hand to DA if discard). Dark Area cards are added to your hand in the Prep Phase after your normal draw.

Gallery of All Cards (Full Layout)
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Large January 2021 Errata

Tabletop Simulator now has all the erratas and set XB! So the set release is no longer just window-shopping. TTS also has the blue player hidden zone fixed, since that was quite an error. Try using the new “spread” feature in Tabletop Simulator on the Masteries, it looks rad. Below is the gallery for all the errata art fixes that we made. Some arts were also changed to stock renders just to spare everyone’s eyes while we work on this art replacement project.

We also released a keyword called “Access” to replace the long text “Reveal a in hand:”, so you can find the exact details now in the rules.

Special update! XA has had 2 cards added to it. That’s right, this game is completely digitally distributed so I can do whatever I want, including release cards for older sets. Truth be told, they were supposed to be in there anyway but Masteries weren’t fully tested by that time. So it’s basically cut content being patched back in.

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Auxiliary Set Release — XB

Logo for set XB with Lunamon and Dianamon
  • Finally it’s time for the second Auxiliary Set, XB! The B is for bunny. Auxiliary sets are even smaller than mini sets, typically around 10-12 cards. These focus heavily around a central theme—in this case, Dianamon, er, bunnies. These sorts of sets are really great for adding small supplements to the game in a way that’s easy for us to design and develop over a shorter period of time. The smallness coupled with their focus on themed effects should make them feel a bit more special. This is my way of making somewhat linear evolution trees more palatable. I think there’s some cool new stuff in here and I hope you all enjoy.
    • “13” New game cards
    • New Option / Attach
    • New Evolution
    • New Data card
    • New Ace
    • New Mastery
    • Dark Draw/Trash/Discard returns!
    • New attack ability “Killer”
    • New card gimmick: Flip cards! They have multiple faces
    • Bunnies!
    • 70 card errata including art

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Mini Set Release — Tamer Accessories

  • Tamer Accessories (TA) is a small, but not auxiliary set that brings you lots of new Plug-Ins to CARD SLASH into your Digivice! Not to mention Chips…

    • 20 New game cards
    • All Options and Evolutions
    • New mechanic & keyword: Dark Area (Dark Draw)
    • 7 Proxies
    • 1 Ace
    • 4 Evolutions
    • 12 new Plug-Ins with support for the type
    • 5 new Chips
    • New Gem type cards?

    Trivia: There were secret breadcrumbs for this set in several pictures posted to the Discord and even a full card preview of Reload Plug-In Q with advice on how to use it for a changed Plug-In Backup article.

  • What is Dark Draw?

    A new temporary zone is created when players use a dark effect. The “Dark Area” is like your hand, but you can’t use it yet! It’s a hidden zone, same as your hand is for your opponent. After the draw step of your own Prep Phase, you must take everything in the dark area to your hand. So cards that dark draw on your own turn are in suspended animation for a whole turn, but if you dark draw on the opponent’s turn, you can safely draw cards without interfering with your draw step’s hand count. Hi-Speed Plug-In B has an extension of this mechanic called “Dark Discard” where you would discard 1 from hand to the dark area, essentially robbing you of it for some time, but also protecting it from other hand removal.

    Note for Tabletop Simulator users: Please use “Peek” button for Dark Draw, since it sends the top 1 of deck to a hidden zone.

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Small December 2020 Errata

Tabletop Simulator now has all the name-changed erratas as with the previous post. It also includes a permanent token so you can denote when your active gained a permanent effect. There are 2 bugfixes: Terriermon should’ve prevented duplicate activations of its evolution effect, since it’s intended to be the equivalent of putting its name in all those boxes. Another bugfix: wrong version of Hacking was sent out in the big errata, that draft was tested and scrapped immediately. The final is below, and has HP changing. Artfixes: Monodramon, Metalgreymon, Cherrymon, Cherrymon’s Mist! Artfix with an updated effect: Snowgoblimon! FINALLY. If you don’t see new images, refresh the page.

NOT replaced in TTS (trivial): Ebemon, Purity Crest

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COTDs updated for errata

After this 2020 November errata, I faced a lurking problem: old Cards of the Day. They were no longer accurate! Now they are. I’ve gone through all the cards which were changed and also had a COTD to change all the pros, cons, tips, and various combos and considerations. It was exhausting work, and I haven’t even checked the other COTDs to see if they reference combos with errata’d cards. The work was even harder since I expanded every article, much of which were considerable additions. One major difference—every significant card that was referenced in the old articles uses the new card-preview feature when you hover your mouse. Now you don’t need perfect, librarian-level knowledge of the game! Let the research begin…

Articles changed (click for the article):

Millenniumon Chimeramon art and name rework

Minor update—new arts! Today, I spent some time lovingly recrafting everyone’s favorite composite world-enders. Chimeramon and Millenniumon also have name changes: Kimeramon, Chimeramon, no real difference there, just making it easier for some to understand what it is. Millenniumon’s change removes a duplicate ‘m’. For the longest time, that MM was all I could find for the official name, but it doesn’t match with the pattern of Zeedmillenniumon or Moonmillenniumon, so that’s fixed. No worries about updating your Zeedmillenniumon deck: the correct name was already in the evo-box and the DATA card was also fixed.

With these art and name changes also comes a few tweaks. Chimeramon now has DNA from any + instead of Airdramon + . This should impact almost zero decks, since the primary use was with its other DNA set. Now you can finally use Garurumon, Devimon, Kabuterimon, and Kuwagamon! Millenniumon also got a tweak or two: the triangle power and cross power have been swapped to prevent 1st Attack domination; its circle-to-zero addon ability was replaced with cross-to-zero, both to prevent its already huge lead and spice the game up more in case someone takes advantage of one of its many types for x3 VS.

Chimeramon’s name change affected these Digimon’s evo-box: EBEmon.

You can use these immediately in TTS, though they are not updated. Please simply upload the cards and resize them for your deck. For EBEmon, you can skip the extra work and just treat the name as “Chimeramon”.

Last errata update had a couple of missing name changes. I’ve fixed that post but here they are again just in case you missed them: Cupidmon, Holyangemon, Purity Mask, Megalogrowlmon, Deathmeramon, Plottmon. All of these except Purity Mask are correct in Tabletop Simulator.

Errata Nov 2020

Big November 2020 Errata

New design philosophy permeates this year’s big errata. There are literal hundreds of erratas, many for effects, balancing, styling, evo-boxes, and especially art. This time, I won’t be able to list them. Instead, I’ve prepared a set of highly important changes plus some new art samples. By the way, the Tumblr had explanations of these art while we worked on the release. So if you don’t know, the VMundi Tumblr is where we do the “making of” and let our hair down a little. Check it out. Now that we can do a lot of much better, more expressive, higher-fidelity, and more varied art, the game will be shifting focus in that direction. There are 3 types of errata showcased below: changed identity (name or concept), art synchronization (to the original PS1 concepts), or upgraded art, usually from something bad or randomly found.

The all-important identity changed cards have name changes, which is very important. Consult this list so you’re aware of these changes. This is similar to the “Mugendramon”, “Atlaskabuterimon”, et al changes before.

Millenniummon** Millenniumon**

Millenniummon DATA** Millenniumon DATA**

Kimeramon** Chimeramon**

Sincerity Mask Purity Mask**

Ulforceveedramon UlforceVdramon

Aeroveedramon AeroVdramon

Veedramon Vdramon

Veemon Vmon

Wargrowlmon Megalogrowlmon

Skullmeramon Deathmeramon

Magnaangemon Holyangemon

Piddomon Cupidmon

Apemon Hanumon

Gatomon Tailmon

BKGatomon BKTailmon

Salamon Plottmon

Frigimon Snowballmon*

Mudfrigimon Mudballmon*

Shimaunimon Zebraunimon

Modokibetamon Mimicbetamon

Centarumon Centaurmon

Vobomon Volbomon

Escape Raft Shining Mane

Giga Cannon Giga Hand

Sincerity Crest Purity Crest

Reliability Crest Sincerity Crest

Check the card gallery for the full library.

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New PendulumZ Promo — Tropiamon

I hope everyone’s still excited from the late October promos. As we welcome the harsh winter with solemn contemplation, let’s also celebrate that the Pendulum Zs have made their way into the hands of many happy people. Hopefully, they can be little packets of joy. I know I got a full set of wave 1 and they’re very fun! So here’s a super-early card for the Pendulum Z wave 2, Tropiamon! It’s a harsh, poisonous monstrosity that makes certain attack abilities completely unusable. Tropiamon is a vote for a more nail-biting game with counters and to-zero, and shuns self-satisfying nonsense like Jamming, Draw, and Crash. Look out Mystimon… And on top of that, it sports the new Grudge (hypocrite), and has a devastating bonus stopping all opponent HP recovery effects; plus being able to recycle any 1, which is super powerful and nicely sets up supporting from the top of the deck with your best trashed card, even if it’s your ACE!

New Promo on Samhain — Mystimon

Yesterday, I hinted that the pointy hats may not be over. It’s still Samhain, so let’s go. Stepping over the hedge of the Otherworld as a complete wizard, Mystimon makes its appearance! Mistymon? Mysticmon? Whatever, it’s mystical and from Witchelny! Let’s dive right into the new stuff it has.

Evo-box first: The odd thing you may notice is “Wi-mon” and “So-mon” both Level C. The rules for quotation names is that you substitute the “-” part for anything or nothing. So “Wi-mon” for example would be Witchmon or Wizardmon. If it had “Devi-mon”, then Devimon and Devidramon work. The actual permanent effect allows you to change its cross ability every Strategy phase, right at the start. You can pick from any attack ability in the DZ. So if you had BIT-006 Hyogamon in there, you could change your ability into  Counter (of course, your Power is now 0 as usual). Bear in mind, that change is a lingering effect and will dissipate at the end phase. But this works to your advantage in case you want its x3 VS back! You can always pick another ability next turn. Here’s a list of what Digimon exist that you can use this with:

  • Witchmon
  • Wizardmon
  • Soulmon
  • Sorcerymon

All with pointy hats of course. Rulers can’t evolve from normal types, so using names is necessary. Don’t forget they also can’t be played as Abnormal (hence no stat block).

Support effect and Active effect: You may notice some odd stuff going on here. The bubble number ① and ② were added to help with clarity because its box is a bit confusing without them. Both the numbers and the cyan text denote a break in effect. If you SUPPORT, you get ①, and both players will have their power become the same as their HP. Basically, more powerful Crash but…for everyone. So play it at the right time. This is very much the feeling of Nightmare effects!

For effect ② (cyan text), use this from the Active spot like any other Passive ability. When your active is Mystimon, you’ll be able to Discard 1 Option as a cost to then draw a different option from your trash. Spellcycling! You can only use this during times on your own support phase when you can play a card though, so right at the start of the phase and when you are supporting that turn too. Try to think of some interesting combos and bear its limitations in mind.

If you want to know the interesting story behind how I did this art, tumblr post.