What’s wrong with this picture

What’s wrong with this picture?

The Cardfight Wikia is actually using my custom clan icons for Gold Paladin, Narukami, and Angel Feather.

Someone seriously thought these were legit and official. I’m super flattered and boy I love that those are popular enough to put on the wiki, but unless you want to be dishonest, those aren’t official.

But I have to say, this is totally amazing and awesome. I feel awesome.

Shielding Stages

Something you may have noticed if you look at Vangaurd cards for more than three minutes is that shields come in one of four varieties: 0, 5000, 10000, and none at all. The stages of shielding typically revolve around increments of 5000 and I’ve touched on the subject of how to best make use of this if you’re the attacker, but now it’s time to go over this for when you’re the defending player. It’s likely that your opponent has rigged their battlefield to be highly scalable and optimized for attacking you in “stages” of a shield. Staging shields is a common and very effective guarding technique that directly counter-acts the previous strategy of an optimized attacking field. For instance; Read more

Card Advantage

This article was previously absolutely pitiful. It’s been entirely overhauled by fixing errors, adding up to date relevant examples, and explaining a lot of more nuanced and new concepts having to do with advantage.

The TCG-obligatory “Card Advantage” article. I’m going to make this really short and to the point because so many card games already have hundreds of articles on this concept that it’s really not necessary to spend three paragraphs telling you what it is, then convincing you it’s right, then going into excruciating detail about it. What is Card Advantage? It started back in the Magic the Gathering community when some smart people figured out that having more cards than the opponent leads, on average, to victory. Given that all players are competent and playing the best decks, it’s supposed to be a mental equalizer that tests the limits of two duelists. Read more

Subgame Theory

Whoa, that’s a pretty presumptuous image header. Did I really just dare to compare even part of the almighty Chess to Vanguard? Well, yes. Once you get past the random chance, they’re not all that far apart, really. The fluff of both games is that two leaders meet in battle with units of various power, and they vie for control of the board, taking each other out along the way. In truth, many games since Chess’s creation have been either homages to it or have used ideas directly from this mammoth world of strategic gameplay. Vanguard just happens to be one of them. Read more

Shuffling: Randomization

I will try to make this one quick since it’s less of a full dissertation and more of a how-to. Before I tell you how to sufficiently randomize, let’s discuss what that even means. So randomization is actually a very un-oft understood concept. Mostly, randomization is confused with pseudo-randomization—a type of randomization that computers and people are forever beholden to. True randomization is actually something you’re more likely to study in a Quantum Physics class than a statistics or Economics class. Radioactive decay is a great example of this because it provides a completely knowable probability expectancy, but it’s still uncertain. The degree of randomness something holds is based on its absolute uncertainty. This principle is what makes pseudo-random generators that computers use, non-random. They’re generated in a predictable fashion using a mathematical formula. This is fine for some things, but drawing cards from the deck is more like a lottery and less like a casual game of computer solitaire. Poker champions and casinos take the concept of sufficiently randomized decks seriously. Read more

Calculating Chance

Chance Card!

Let’s get something out of the way before we delve into the fathomless depths of strategic gameplay in articles to come. Vanguard contains trigger cards which activate any time there is a “check” to the top of the deck. Some of you would say that this game is “luck based” but before I dispel this myth, I have to clear up a bit about terminology. The word luck actually carries a supernatural definition and implies that an unseen guiding force is directing your life. It actually has nothing to do with probability or scientifically observable chance. Since I’m not delusional, I will not be calling the outcomes of randomness and uncertainty “luck” but rather I will be using the proper term: chance. To those of you whom the education system in your country has failed; and you believe that chance is not measurable or that math and science have nothing to say about elements of randomness—you could not be more wrong.

There are entire fields dedicated to the calculation of chance. In Probability Theory, you learn how to determine the elements of chance and combine them in various useful ways. In Quantum Theory, you learn how random chance affects our universe at very tiny levels and drives literally everything in reality. In Game Theory, you learn how to take elements of random chance and make strategic choices based on the best average outcome given those chances. There are many decades and many greater minds that have all measured chance and pioneered humanity based on taming the wild beast called “randomness”. Read more