- Tamer Accessories (TA) is a small, but not auxiliary set that brings you lots of new Plug-Ins to CARD SLASH into your Digivice! Not to mention Chips…
- 20 New game cards
- All Options and Evolutions
- New mechanic & keyword: Dark Area (Dark Draw)
- 7 Proxies
- 1 Ace
- 4 Evolutions
- 12 new Plug-Ins with support for the type
- 5 new Chips
- New Gem type cards?
Trivia: There were secret breadcrumbs for this set in several pictures posted to the Discord and even a full card preview of Reload Plug-In Q with advice on how to use it for a changed Plug-In Backup article.
What is Dark Draw?
A new temporary zone is created when players use a dark effect. The “Dark Area” is like your hand, but you can’t use it yet! It’s a hidden zone, same as your hand is for your opponent. After the draw step of your own Prep Phase, you must take everything in the dark area to your hand. So cards that dark draw on your own turn are in suspended animation for a whole turn, but if you dark draw on the opponent’s turn, you can safely draw cards without interfering with your draw step’s hand count. Hi-Speed Plug-In B has an extension of this mechanic called “Dark Discard” where you would discard 1 from hand to the dark area, essentially robbing you of it for some time, but also protecting it from other hand removal.
Note for Tabletop Simulator users: Please use “Peek” button for Dark Draw, since it sends the top 1 of deck to a hidden zone.
Tabletop Simulator now has all the name-changed erratas as with the previous post. It also includes a permanent token so you can denote when your active gained a permanent effect. There are 2 bugfixes: Terriermon should’ve prevented duplicate activations of its evolution effect, since it’s intended to be the equivalent of putting its name in all those boxes. Another bugfix: wrong version of Hacking was sent out in the big errata, that draft was tested and scrapped immediately. The final is below, and has HP changing. Artfixes: Monodramon, Metalgreymon, Cherrymon, Cherrymon’s Mist! Artfix with an updated effect: Snowgoblimon! FINALLY. If you don’t see new images, refresh the page.
NOT replaced in TTS (trivial): Ebemon, Purity Crest
Toy March—They just keep going…and going…and going…What’s good about it: You pick one of any 4 effects that stay permanently for the game. The flip effect means no need for [card img=”https://www.v-mundi.com/wp-content/uploads/2017/08/017-Gazimon.png” name=”Gazimon”]. This benefits the need to know what card comes next (for either player), for use with cards that lock powerful effects behind that knowledge, plus your own ability to have an extra card for support, and never be surprised by a cornered opponent who uses a top-deck support. The hand reveal effect means no need to attach [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/014-Research.png” name=”Research”]. Opponents who keep large hands will have a hard time surprising, and changes the strategy phase to remove risk. The draw 2 effect relieves the burden of needing [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/017-Purity-Crest.png” name=”Purity Crest”] attach or similar. This keeps a medium or high hand staying high all game. The max hand limit remover means not needing to evolve to [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/096-Jijimon.png” name=”Jijimon”], [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/095-Ebemon.png” name=”Ebemon”] rapidly. High-hand or conservative decks can continue to accrue better possibilities without hitting a wall. Full Article
Bigmamemon—One bean to rule them all…What’s good about it: There’s so much. Their HP is at 2600—a number befitting a massively composite colony of Digimon. Only 4 Digimon have more HP (in order): [card img=”https://www.v-mundi.com/wp-content/uploads/2017/08/018-ZeedMillenniummon.png” name=”Zeedmillenniumon”], [card img=”https://www.v-mundi.com/wp-content/uploads/2016/08/005-MoonMilenniumon.png” name=”Moonmillenniumon”], [card img=”https://www.v-mundi.com/wp-content/uploads/2018/05/020-Plesiomon.png” name=”Plesiomon”], [card img=”https://www.v-mundi.com/wp-content/uploads/2018/05/019-Olegmon.png” name=”Olegmon”]. The first two are dimension-shattering time gods who are DNA-only. The latter two are the upper-limit of the highest-HP type in the game: . The Power distribution of Bigmamemon is also comparable to these same 4 cards, which says something for its status as the god of beans. Notably, everything else close to Bigmamemon costs 70 DP or is DNA-only (Millenniumon, HiAndromon, Diablomon, PR Herculeskabuterimon). But it goes beyond such wearisome comparisons: Bigmamemon has two passives. The bubble number ① effect is available during the support phase and is just a built-in TOY [card img=”https://www.v-mundi.com/wp-content/uploads/2020/11/034-Missile-Pod.png” name=”Missile Pod”]. No need to worry about attaching it! For bubble number ② (the cyan color just sets it apart for you), you passively void all cross abilities with “Circle to zero”. This is really mean. A mean, bean, machine if you will. Bigmamemon already has one of the highest HP in the game and once the ② effect is accounted for, it probably has the highest longevity ratio of any Digimon, since you can swing at full power with huge HP. The cross ability can even stop x3 VS (cross power to 0), assuming you used Dominion to take on a vulnerable type. If that’s not enough for you, it has one of the highest-potential for abuse evo-box bonuses in the game: “Get all below this”. Full Article
After this 2020 November errata, I faced a lurking problem: old Cards of the Day. They were no longer accurate! Now they are. I’ve gone through all the cards which were changed and also had a COTD to change all the pros, cons, tips, and various combos and considerations. It was exhausting work, and I haven’t even checked the other COTDs to see if they reference combos with errata’d cards. The work was even harder since I expanded every article, much of which were considerable additions. One major difference—every significant card that was referenced in the old articles uses the new card-preview feature when you hover your mouse. Now you don’t need perfect, librarian-level knowledge of the game! Let the research begin…
Articles changed (click for the article):
Minor update—new arts! Today, I spent some time lovingly recrafting everyone’s favorite composite world-enders. Chimeramon and Millenniumon also have name changes: Kimeramon, Chimeramon, no real difference there, just making it easier for some to understand what it is. Millenniumon’s change removes a duplicate ‘m’. For the longest time, that MM was all I could find for the official name, but it doesn’t match with the pattern of Zeedmillenniumon or Moonmillenniumon, so that’s fixed. No worries about updating your Zeedmillenniumon deck: the correct name was already in the evo-box and the DATA card was also fixed.
With these art and name changes also comes a few tweaks. Chimeramon now has DNA from any + instead of Airdramon + . This should impact almost zero decks, since the primary use was with its other DNA set. Now you can finally use Garurumon, Devimon, Kabuterimon, and Kuwagamon! Millenniumon also got a tweak or two: the triangle power and cross power have been swapped to prevent 1st Attack domination; its circle-to-zero addon ability was replaced with cross-to-zero, both to prevent its already huge lead and spice the game up more in case someone takes advantage of one of its many types for x3 VS.
Chimeramon’s name change affected these Digimon’s evo-box: EBEmon.
You can use these immediately in TTS, though they are not updated. Please simply upload the cards and resize them for your deck. For EBEmon, you can skip the extra work and just treat the name as “Chimeramon”.
Last errata update had a couple of missing name changes. I’ve fixed that post but here they are again just in case you missed them: Cupidmon, Holyangemon, Purity Mask, Megalogrowlmon, Deathmeramon, Plottmon. All of these except Purity Mask are correct in Tabletop Simulator.