Digimon Battle Evolution

Digimon Partners

What’s a Partner?

A partner can be any Level R (Rookie) in the game. You’ll want to have one in every deck, since they confer distinct and inarguable advantages that normal Rookies just don’t offer. Things can get a bit complicated, so it’s let’s break down what a partner can do:

  • Evolve very quickly, before the Evolution Phase even
  • Toolbox one of two specific Champions for you
  • Ignore DP and type while evolving from the Destiny Zone
  • Use certain Option/Evolution/DATA cards as a proxy

How are they used?

Partners can be used in one of a couple scenarios in the game, and have several rules tailored specifically for odd cases they create. They’re essentially, a dedicated rule-breaker. Here are some of the scenarios, and a walkthrough of how partners change them: Read more

Digimon COTD: Plug-In Backup

Plug-In Backup—Keep your deck big and quality while evolving.

What’s good about it: Since you often have to use Rookies for Rack-Up, this returns them back to the deck, which is necessary for keeping up throughout late game. Since you get to choose everything that goes back in, it’s very quality and can increase the long-term draw quality. This respects “Super Tag”, allowing you to simply Recycle any 2, making your next 2 draws/supports anything from your trash.

What’s bad about it: Way early game, you usually don’t have the recycle live. Requires evolving by DP, though that should be the norm for shuffling in your DP. Doesn’t shine in decks that can 1-Rack evolve. It can be small potatoes even if you plan for it properly.

Tips: Make sure you’re not trying to use lots of external DP-gain effects such as Monodramon, Raremon, or evo-box bonuses for this. If you do, you’ll lose out on a lot of its potency. This is similar to a Vending Machine that you use during evolution, but that combos better with Super Tag allowing you to do remarkable setups where you re-use key cards like Firewalls and Aces immediately after evolution. This is best used early-mid, or midgame when your trash has the highest potential for abuse OR after deliberately hard-mulling your hands a few times to search your Ace, use it, evolve with this, then re-use the ace. This can also work well without Super Tag, since you’ll be getting that Ace/Firewall later in the game too. If you find yourself running out of quality Rack-Up later in the game, causing a loss (common problem), try Plug-In Backup.

Why Are Megas so Weird

Okay, I admit, almost none of you actually asked this question to yourselves. Maybe a few who played the game Digimon Battles was based on: Digimon World: Digital Card Battles for Playstation. In that game, all the Mega Digimon were Level U (Ultimate). It may have even shocked some of you to see Digimon like HerculeseKabuterimon, Phoenixmon, and Wargreymon labeled as “U”! Why might that be?

It’s all about balance: try playing this game with a 30 card deck instead, 4 copies of any card (not the 4, 3, 2, 1 cascading limits I put on them) and then try running 4 levels of cards in the deck. It’s madness! You won’t have nearly enough room in a deck to make any of this consistent. But at the time, the Mega-level Digimon were the star of the show and not including them would’ve seemed out of touch with the intellectual property. So they were downgraded a level, but most of them kept insane power in some way or another (usually with added cost). Read more

Data Breakers Set Release

  • New set released! Let’s dive right in. What does this set contain?

    • 50 New game cards
    • New type: Ruler (4 cards)
    • New card type: DATA (5 cards)
    • New keywords
    • Partnerable ACE (1 card)
    • New card type Firewall (3 cards)
    • 8 new Rookies (one in each printed type)
    • 13 Champions
    • 7 Ultimates
    • 6 Megas
    • 7 new Evolution cards
    • Fan-favorite Digimons!
  • Links here will take you straight to an explanation of each new thing in the set!

    Ruler Type
    Data Cards
    Firewalls
    Gallery of All Cards (Full Layout)
    COTDs for SetDB
    Erratas Pror to Update

Data Breakers Full Spoiler

Read more

What are Firewalls in Digimon Battles

 

A quick aside coming off the heels of today’s COTD: Death Evolution. It’s listed as a firewall. Firewall cards are Options that usually Void in some way. Cherrymon’s Mist was the original firewall and has been erratad as such. The card is so staple that every deck needed 3 copies to compete. Stuff like this can’t be nerfed or removed or it would negatively affect the health of the game, but we also don’t like the idea of hard staples being the first cards you put into a new deck. Maybe if this were a pool of cards instead…

Thus the Firewall keyword was born. It’s similar to how Ace cards work: You can have 3 of any firewalls in your deck, period. Essentially what this means is you can still run 3 Cherrymon’s Mist, but then you might miss out on other effects like the aforementioned Death Evolution. You could run 1 Mist and 2 Death Evolution. Or mix and match between the 3 new firewalls in Data Breakers and the original Mist in Base Release. Each one might fundamentally void effects, but all are pretty powerful (almost Ace-worthy, almost).

It will definitely be a priority for us to make more Firewall-keyworded cards, so that players have plenty of strategy, can express themselves through their cards, and you know…don’t show up to a cocktail party in the same dress!

Explaining the new Ruler Type

What’s Ruler Type?

Digimon Battles (DMB) set Data Breakers brings with it a new type of Digimon—Ruler. Much like Jungle () or Nightmare (), it obeys the rules of evolution. However, there are many rules it does not obey and  -type has a lot of special features you should know about, as well as design philosophies that you will notice as trends among their cards. Let’s get started with a list of what they can and can’t do: Read more